Which two code blocks correctly initialize a Locale variable? (Choose two.)
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A. B. C. D. E.DE.
Of the options given, the two correct code blocks to initialize a Locale
variable are:
B. Locale loc2 = Locale.getInstance("ru"); E. Locale loc5 = new Locale ("ru", "RU");
Here's why:
A. Locale loc1 = "UK"; This code block is incorrect because it attempts to assign a string literal to a Locale
variable. The compiler will not allow this type of assignment, and will generate an error. To create a Locale
object, one of the Locale
class factory methods or the constructor should be used.
B. Locale loc2 = Locale.getInstance("ru"); This code block is correct because it calls the Locale.getInstance()
method to create a Locale
object with the specified language code "ru". The method will automatically handle the conversion of the language code to the appropriate case, and will return a Locale
object with the language set to "ru".
C. Locale loc3 = Locale.getLocaleFactory("RU"); This code block is incorrect because there is no getLocaleFactory()
method in the Locale
class. This is likely a typo or a misunderstanding of the Locale
class methods.
D. Locale loc4 = Locale.UK; This code block is incorrect because it attempts to assign a static field of the Locale
class to a Locale
variable. While this is a valid way to obtain a Locale
object with the language and country set to the default values for the UK, it is not a method call, and thus is not one of the correct code blocks.
E. Locale loc5 = new Locale ("ru", "RU"); This code block is correct because it creates a new Locale
object with the specified language code "ru" and country code "RU". The Locale
constructor takes two String arguments: the language code and the country code, in that order. By passing in "ru" and "RU", respectively, the code creates a Locale
object representing the Russian language as spoken in Russia.