Preparing Cloud Infrastructure for Global Distribution of Online Games | Exam CLO-002

Technologies for Supporting Global Distribution Workload of Online Games

Question

Which of the following technologies would help a game company prepare its cloud infrastructure to support a global distribution workload of a newly released online game? (Choose two.)

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Explanations

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To prepare cloud infrastructure to support a global distribution workload of a newly released online game, two technologies that could be used are auto-scaling and CDN.

  1. Auto-scaling:

Auto-scaling is a cloud computing feature that enables automatic adjustment of resources (computing power, storage, and network bandwidth) based on the current demand. With auto-scaling, the game company can ensure that the infrastructure scales up or down in response to the workload. For example, during peak times, the game company can increase the number of servers to handle the increased demand, and then reduce the number of servers during off-peak times. This ensures that the game company is only paying for the resources they need, and they can handle large workloads without any performance issues.

  1. CDN:

CDN (Content Delivery Network) is a distributed network of servers that helps to deliver content (such as game assets and updates) to users based on their geographical location. By using a CDN, the game company can ensure that users in different regions of the world have access to the game assets and updates quickly and efficiently. The CDN caches the content on servers located closer to the user, reducing the latency and improving the overall user experience. This is particularly important for a global distribution workload, where users are located in different parts of the world, and latency can affect their gaming experience.

Therefore, in summary, to prepare cloud infrastructure to support a global distribution workload of a newly released online game, the game company should use auto-scaling and CDN technologies. Auto-scaling ensures that the infrastructure scales up or down in response to the workload, while CDN ensures that the game assets and updates are delivered to users quickly and efficiently.