Mountkirk Games makes online, session-based, multiplayer games for the most popular mobile platforms.
They build all of their games using some server-side integration.
Historically, they have used cloud providers to lease physical servers.
Due to the unexpected popularity of some of their games, they have had problems scaling their global audience, application servers MySQL databases, and analytics tools.
Their current model is to write game statistics to files and send them through an ETL tool that loads theminto a centralized MySQL database for reporting.
Solution Concept - Mountkirk Games is building a new game, which they expect to be very popular.
They plan to deploy the game's backend on Google Compute Engine so they can capture streaming metrics run intensive analytics, and take advantage of its autoscaling server environment and integrate with a managed NoSQL database.
Business Requirements -Increase to a global footprintImprove uptime " downtime is loss of playersIncrease efficiency of the clous resources we useReduce lateny to all customers Technical Requirements - Requirements for Game Backend Platform 1
Dynamically scale up or down based on game activity 2
Connect to a managed NoSQL database service 3
Run customize Linux distro Requirements for Game Analytics Platform 1
Dynamically scale up or down based on game activity 2
Process incoming data on the fly directly from the game servers 3
Process data that arrives late because of slow mobile networks 4
Allow SQL queries to access at least 10 TB of historical data 5
Process files that are regularly uploaded by users' mobile devices 6
Use only fully managed services CEO Statement - Our last successful game did not scale well with our previous cloud provider, resulting in lower user adoption and affecting the game's reputation.
Our investors want more key performance indicators (KPIs) to evaluate the speed and stability of the game, as well as other metrics that provide deeper insight into usage patterns so we can adapt the game to target users.
CTO Statement - Our current technology stack cannot provide the scale we need, so we want to replace MySQL and move to an environment that provides autoscaling, low latency load balancing, and frees us up from managing physical servers.
CFO Statement - -> Services are deployed redundantly across multiple regions in the US and Europe -> Only frontend services are exposed on the public internet -> They can provide a single frontend IP for their fleet of services -> Deployment artifacts are immutable Which set of products should they use?
Click on the arrows to vote for the correct answer
A. B. C. D.C.
Based on the business and technical requirements provided, as well as the statements from the CEO, CTO, and CFO, the most appropriate set of products for Mountkirk Games to use would be option C: Google Kubernetes Registry, Google Kubernetes Engine, Google HTTP(S) Load Balancer.
Here is a more detailed explanation for why this option is the best fit:
Business Requirements:
Technical Requirements:
CEO Statement:
CTO Statement:
CFO Statement: